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Meeko Fent
Mercenary incorperated
79
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Posted - 2013.06.20 03:45:00 -
[1] - Quote
This would make the game 20x better IMHO.
Then the game could slow down a bit and actual tactics and tide turning can happen. This game is WAY to fast to have any form of real tactics come to light besides attack, defend and patrol |
Meeko Fent
Seituoda Taskforce Command Caldari State
103
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Posted - 2013.06.24 21:19:00 -
[2] - Quote
TheEnd762 wrote:Scheneighnay McBob wrote:If you zoom out, there's a potentially MASSIVE map
But for some reason, the redzone restricts us. Because dropships would be nearly impossible to destroy, unless you had 6 ADV+ Swarm Launchers shoot them simultaneously, AND all hit. They'd just run away, far out of range, until they regenerated. Yes and Hitting a Dropship More then once basically turns it on its head and makes it crash an Burn into the Ground. your argument is now Invalid, please take another ticket. |
Meeko Fent
Seituoda Taskforce Command Caldari State
108
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Posted - 2013.06.28 05:45:00 -
[3] - Quote
Forlorn Destrier wrote:Scheneighnay McBob wrote:If you zoom out, there's a potentially MASSIVE map
But for some reason, the redzone restricts us. The total map has all of the districts on it. Take a look, you'll see the other maps there. If that is so, then we are fighting on some TINY planets.
The moon probably has a bigger surface area then the total Map.
I just think that those other maps on the map are other installations that the District has.
And the above of the quoted, if squad level tactics are easier to manage, then that is a personal tactical management issue. |
Meeko Fent
Seituoda Taskforce Command Caldari State
108
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Posted - 2013.06.28 13:54:00 -
[4] - Quote
FakeMyDeath wrote:bigger maps so we can't find an enemy and the game is already boring..i'm sticking to my MCC That's why they are those outposts out there.
Arma 2 has possibly the biggest map in a shooter, and provided the commander tells you where to Go for attack, then you reasoning is made invalid |
Meeko Fent
Seituoda Taskforce Command Caldari State
115
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Posted - 2013.07.01 22:43:00 -
[5] - Quote
Das Bump.
Oh Great CCP overlords, when shall Thy Largeth Maps Cometh, and Tactics Are Apparenteth? |
Meeko Fent
Seituoda Taskforce Command Caldari State
131
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Posted - 2013.07.02 14:24:00 -
[6] - Quote
KING CHECKMATE wrote:Halador Osiris wrote:When is this happening? I just lost 2 dropships to a forge gunner on line harvest who covered the whole map from the tower by C's CRU. I lost the first, called in a second, killed him and his drop uplinks, and then he snuck up there while I was occupied with other things and got me again. I took the hint after the second one and stopped calling them in.
I generally think forge guns are very balanced to dropships (however this one was punching all the way through my effective 3390 shield and getting into my armor in one shot), but they shouldn't be able to hit the whole map from one position. No, don't nerf their range, just make the maps bigger. NO. I dont give a crap if you cant move fast enough to dodge a forge-gunner. Maps are already big enough for us CQC specialist to run from point to point. In a LAV you can run way and repair, so can a HAV. A dropship just has to sit there and take it because it can't move far enough away to get out of the attackers firing line/ range
But nice troll though, in the end though, checkmate. |
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